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jarandhel: (Default)
Saturday, January 29th, 2011 04:12 pm
Does anyone happen to know if it is possible to find pdf copies of the childrens books in the following serieses:

The Bytes Brothers
MicroAdventure
Magic Micro Adventure

I would also be interested in hearing about anything similar that's been done for more modern programming languages.

Danke! :)

jarandhel: (Default)
Sunday, January 9th, 2011 09:34 pm
I don't normally make new years resolutions, much less post them publicly, but here's one:  this year, when I get my tax return, I am investing in joining the Apple Developer Program.
jarandhel: (Default)
Wednesday, November 12th, 2008 08:40 am
What do people use Java for? I mean... I'm pretty familiar with the uses of perl, python, php, even javascript... but in what situations does Java really shine? The best I think I've heard is its cross-platform compatibility. I've got a book on it and I'm trying to decide if it's worth my time or if I should focus on other stuff for the moment.
jarandhel: (Kirin)
Monday, April 2nd, 2007 09:24 pm
The music most conducive to me doing data entry at work may well be the music LEAST conducive to me being able to program.
jarandhel: (Default)
Monday, March 26th, 2007 09:22 am
Well, I did it. I found a program I want that nobody seems to have created yet that should theoretically be childishly easy to put together using languages and toolsets I already have a passing familiarity with. This has, of course, sent me hurtling back into programmer geekspace... (a dangerous place for me, with my limited knowledge of programming.)

Ah well, at least I'm back on a Mac for this little endeavor. :)

Yes. I did buy a new laptop last week.
jarandhel: (Kirin)
Tuesday, February 6th, 2007 03:48 pm
... that some people in the IT field seem to take one look at me and think "programmer"? This has happened to me twice now: when I started my classes in Computer Networking and Security, on the first day my teacher took one look at me and announced to the class that here we have a programmer. Now, today, I'm in a job interview and I get told that I remind the interviewer very strongly of a friend of his who is a progammer, both physically and in general manner.

Don't get me wrong, I am very interested in programming... I'm planning on focusing more of my efforts in that direction over time. I just don't understand this programmer "aura" I already seem to give off, considering that right now my programming skills are not particularly advanced. I would have thought such a thing would be developed with time and experience, and it's a bit disconcerting to give off that vibe as a newbie.
jarandhel: (Default)
Wednesday, September 13th, 2006 09:39 am
Ok, so, the original program I wanted to improve (netpong), it turned out that I couldn't (yet) figure out a way to merge the two aspects into a single function, since they hard-code different keymappings. Moving on, the next program I wanted to work on (shareaza) was FAR too complicated for me to get into (yet). I still think it's within my abilities, but I need to get a bit more familiar with the structure of the language again. It's been a while since I've worked with C++. Finally, I think I've found something more my present speed, which will let me get refamiliar with the language and also work on structure. In a group of C++ tutorials, I found a hangman program. A VERY VERY BAD hangman program. It functions, but it isn't the least bit object oriented (it has exactly one function other than main, and all it does is run a set of four if-then statements that would probably be better formulated as a single switch statement). It also doesn't even approach human-readable... most of its variables are single letters with no indication of what they do unless you read through the code and find them in action, and they're all declared in a clump. It looks like the programmer was probably taught this as a way of shortening the program, in that you only need one declaration of variables per variable type and the variable names themselves take up less space, but any speed increase due to that would be negligible and completely countered by the increased time needed to understand the program in order to maintain or update it. I'm going to see what I can do to get it fixed up, then I'll post both versions of the code and see what people think.
jarandhel: (Eye of Kanaloa Septegram)
Tuesday, August 29th, 2006 10:47 am
I've got a couple of new projects I'm working on in my spare time. Nothing major, really, I'm just working on improving my computer skills to make myself more proficient in the field, and hopefully eventually more hireable. Not to mention that I'm enough of a geek that it's actually fun for me. ;-)

So here's what I'm working on... )
jarandhel: (Default)
Saturday, October 8th, 2005 01:07 pm
Does ANYONE know of a place where I could find a tutorial with information on how to program a text adventure in a traditional programming language?

I've come to realize that the design for one of my all-time favorite games is based around the same code as for a basic text adventure (even though it's a graphical game: Quest for Glory by Sierra). It's broken into rooms, there are items and npcs in the rooms, you type in commands which are run through a text parser, you have an inventory that's pretty much just a list, you get points for each puzzle you complete... minus the graphics and the combat system, this might as well be Zork I'm describing. I'm trying to work up to programming games in the style of Quest for Glory someday, so this is a necessary first step in getting to that point.