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jarandhel: (Default)
Saturday, October 8th, 2005 01:07 pm
Does ANYONE know of a place where I could find a tutorial with information on how to program a text adventure in a traditional programming language?

I've come to realize that the design for one of my all-time favorite games is based around the same code as for a basic text adventure (even though it's a graphical game: Quest for Glory by Sierra). It's broken into rooms, there are items and npcs in the rooms, you type in commands which are run through a text parser, you have an inventory that's pretty much just a list, you get points for each puzzle you complete... minus the graphics and the combat system, this might as well be Zork I'm describing. I'm trying to work up to programming games in the style of Quest for Glory someday, so this is a necessary first step in getting to that point.